bSupportPhysicalMaterialMasks

If true, complex collision data will store UVs and face remap table for use when performing PhysicalMaterialMask lookups in cooked builds.

Windows
MacOS
Linux

Syntax

uint8 bSupportPhysicalMaterialMasks: 1

Remarks

If true, complex collision data will store UVs and face remap table for use when performing PhysicalMaterialMask lookups in cooked builds. Note the increased memory cost for this functionality.

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