uint8 bSupportPhysicalMaterialMasks: 1
If true, complex collision data will store UVs and face remap table for use when performing PhysicalMaterialMask lookups in cooked builds. Note the increased memory cost for this functionality.
uint8 bSupportPhysicalMaterialMasks: 1
If true, complex collision data will store UVs and face remap table for use when performing PhysicalMaterialMask lookups in cooked builds. Note the increased memory cost for this functionality.