| UStreamableRenderAsset::GetLastRenderTimeForStreaming()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/StreamableRenderAsset.h |
Include |
#include "Engine/StreamableRenderAsset.h" |
virtual float GetLastRenderTimeForStreaming() const
Get the per-asset last render time. FLT_MAX means never use UnknownRefHeuristic and the asset will only keep non-streamable LODs when there is no instance/reference in the scene