UStreamableRenderAsset::ShouldMipLevelsBeForcedResident

Returns whether miplevels should be forced resident.

Windows
MacOS
Linux

Override Hierarchy

UStreamableRenderAsset::ShouldMipLevelsBeForcedResident()

UTexture2D::ShouldMipLevelsBeForcedResident()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/StreamableRenderAsset.h

Include

#include "Engine/StreamableRenderAsset.h"

Syntax

virtual bool ShouldMipLevelsBeForcedResident() const

Remarks

Returns whether miplevels should be forced resident.

Returns

true if either transient or serialized override requests miplevels to be resident, false otherwise

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss