| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SubsurfaceProfile.h |
Include |
#include "Engine/SubsurfaceProfile.h" |
class USubsurfaceProfile : public UObject
Subsurface Scattering profile asset, can be specified at the material. Only for "Subsurface Profile" materials, is use during Screenspace Subsurface Scattering Don't change at runtime. All properties in here are per material - texture like variations need to come from properties that are in the GBuffer.
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Settings |
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USubsurfaceProfile ( |
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BeginDestroy() |
Called before destroying the object. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoad() |
Upgrade parameters from Separable to Burley. |