Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include |
#include "Engine/Texture.h" |
Source |
/Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp |
void CachePlatformData
(
bool bAsyncCache,
bool bAllowAsyncBuild,
bool bAllowAsyncLoading,
class ITextureCompressorModule * Compressor
)
Caches platform data for the texture.
Parameter |
Description |
---|---|
bAsyncCache |
spawn a thread to cache the platform data |
bAllowAsyncBuild |
allow building the DDC file in the thread if missing. |
bAllowAsyncLoading |
allow loading source data in the thread if missing (the data won't be reusable for later use though) |
Compressor |
optional compressor as the texture compressor can not be get from an async thread. |