FOnTextureSaved
Delegate type for texture save events ( Params: UTexture* TextureToSave )
typedef TMulticastDelegate_OneParam< void, class UTexture * > FOnTextureSaved
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h
|
Include
|
#include "Engine/Texture.h"
|
Delegate type for texture save events ( Params: UTexture* TextureToSave )
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.