UTexture::MarkPlatformDataTransient

Marks platform data as transient.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Source

/Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp

Syntax

void MarkPlatformDataTransient()

Remarks

Marks platform data as transient. This optionally removes persistent or cached data associated with the platform.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss