| UStreamableRenderAsset::UpdateStreamingStatus()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include |
#include "Engine/Texture.h" |
Updates the streaming status of the asset and performs finalization when appropriate. The function returns true while there are pending requests in flight and updating needs to continue.
true if there are requests in flight, false otherwise
Parameter |
Description |
---|---|
bWaitForMipFading |
Whether to wait for Mip Fading to complete before finalizing. |