Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Texture2D.h |
Include |
#include "Engine/Texture2D.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Texture2D.cpp |
Calculates the maximum number of mips the engine allows to be loaded for this texture. The cinematic mips will be considered as loadable, streaming enabled or not. Note that in the cooking process, mips smaller than the min residency count can be stripped out by the cooker.
The maximum allowed number mips for this texture.
Parameter |
Description |
---|---|
bIgnoreMinResidency |
Whether to ignore min residency limitations. |