UTexture2D::GetNumResidentMips

The number of LODs currently in memory

Windows
MacOS
Linux

Override Hierarchy

UStreamableRenderAsset::GetNumResidentMips()

UTexture2D::GetNumResidentMips()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture2D.h

Include

#include "Engine/Texture2D.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture2D.cpp

Syntax

virtual int32 GetNumResidentMips() const

Remarks

The number of LODs currently in memory

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