UTexture2D::HasPendingUpdate

True if the texture is currently being updated through [StreamIn()](API\Runtime\Engine\Engine\UTexture2D\StreamIn) or [StreamOut()](API\Runtime\Engine\Engine\UTexture2D\StreamOut).

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MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture2D.h

Include

#include "Engine/Texture2D.h"

Syntax

virtual bool HasPendingUpdate() const

Remarks

True if the texture is currently being updated through StreamIn() or StreamOut().

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