UTexture2D::InvalidateLastRenderTimeForStreaming

Invalidates per-asset last render time.

Windows
MacOS
Linux

Override Hierarchy

UStreamableRenderAsset::InvalidateLastRenderTimeForStreaming()

UTexture2D::InvalidateLastRenderTimeForStreaming()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture2D.h

Include

#include "Engine/Texture2D.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture2D.cpp

Syntax

virtual void InvalidateLastRenderTimeForStreaming()

Remarks

Invalidates per-asset last render time. Mainly used to opt in UnknownRefHeuristic during LOD index calculation. See FStreamingRenderAsset::bUseUnknownRefHeuristic

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss