UTexture2D::IsFullyStreamedIn

Whether all miplevels of this texture have been fully streamed in, LOD settings permitting.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture2D.h

Include

#include "Engine/Texture2D.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture2D.cpp

Syntax

bool IsFullyStreamedIn()

Remarks

Whether all miplevels of this texture have been fully streamed in, LOD settings permitting.

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