Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Texture2D.h |
Include |
#include "Engine/Texture2D.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Texture2D.cpp |
bool IsFullyStreamedIn()
Whether all miplevels of this texture have been fully streamed in, LOD settings permitting.