UTexture2D::IsReadyForStreaming

Returns whether the texture is ready for streaming aka whether it has had InitRHI called on it.

Windows
MacOS
Linux

Override Hierarchy

UStreamableRenderAsset::IsReadyForStreaming()

UTexture2D::IsReadyForStreaming()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture2D.h

Include

#include "Engine/Texture2D.h"

Syntax

virtual bool IsReadyForStreaming() const

Remarks

Returns whether the texture is ready for streaming aka whether it has had InitRHI called on it.

Returns

true if initialized and ready for streaming, false otherwise

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