Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Texture2D.h |
Include |
#include "Engine/Texture2D.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Texture2D.cpp |
virtual void RefreshSamplerStates()
Update the offset for mip map lod bias. This is added to any existing mip bias values.