UTexture2D::SetMinTextureResidentMipCount

Sets the minimum number of mips that must be resident in memory (cannot be streamed).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture2D.h

Include

#include "Engine/Texture2D.h"

Source

/Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp

Syntax

static void SetMinTextureResidentMipCount
(
    int32 InMinTextureResidentMipCount
)

Remarks

Sets the minimum number of mips that must be resident in memory (cannot be streamed).

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