UTexture2D::UpdateStreamingStatus

Updates the streaming status of the asset and performs finalization when appropriate.

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MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture2D.h

Include

#include "Engine/Texture2D.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture2D.cpp

Syntax

virtual bool UpdateStreamingStatus
(
    bool bWaitForMipFading
)

Remarks

Updates the streaming status of the asset and performs finalization when appropriate. The function returns true while there are pending requests in flight and updating needs to continue.

Returns

true if there are requests in flight, false otherwise

Parameters

Parameter

Description

bWaitForMipFading

Whether to wait for Mip Fading to complete before finalizing.

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