| UTexture::WaitForStreaming()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Texture2D.h |
Include |
#include "Engine/Texture2D.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Texture2D.cpp |
virtual void WaitForStreaming()
Waits until all streaming requests for this texture has been fully processed.