Deprecated
Please use UTexture2DDynamic::Create() with FTexture2DDynamicCreateInfo initialization
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Texture2DDynamic.h |
Include |
#include "Engine/Texture2DDynamic.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Texture2DDynamic.cpp |
static UTexture2DDynamic * Create
(
int32 InSizeX,
int32 InSizeY,
EPixelFormat InFormat,
bool InIsResolveTarget
)