Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/TextureMipDataProviderFactory.h |
Include |
#include "Engine/TextureMipDataProviderFactory.h" |
FTextureMipDataProvider * AllocateMipDataProvider
(
UTexture * Asset,
int32 NewMipCount
)
Create a FTextureMipDataProvider to handle a single StreamIn mip operation. The object lifetime will be managed by FRenderAssetUpdate.
Parameter |
Description |
---|---|
InAsset |
the texture on which the stream in operation will be performed. |
NewMipCount |
the total number mips after the stream in request. |