Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/TextureRenderTarget2D.h |
Include |
#include "Engine/TextureRenderTarget2D.h" |
Source |
/Engine/Source/Runtime/Engine/Private/TextureRenderTarget2D.cpp |
void InitCustomFormat
(
uint32 InSizeX,
uint32 InSizeY,
EPixelFormat InOverrideFormat,
bool bInForceLinearGamma
)
Initialize the settings needed to create a render target texture and create its resource
Parameter |
Description |
---|---|
InSizeX |
width of the texture |
InSizeY |
height of the texture |
InFormat |
format of the texture |
bInForceLinearGame |
forces render target to use linear gamma space |