UTextureRenderTarget2D::UpdateTexture2D

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/TextureRenderTarget2D.h

Include

#include "Engine/TextureRenderTarget2D.h"

Source

/Engine/Source/Runtime/Engine/Private/TextureRenderTarget2D.cpp

Syntax

void UpdateTexture2D
(
    UTexture2D * InTexture2D,
    ETextureSourceFormat InTextureFormat,
    uint32 Flags,
    TArray< uint8 > * AlphaOverride
)

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