Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/TextureRenderTarget2D.h |
Include |
#include "Engine/TextureRenderTarget2D.h" |
Source |
/Engine/Source/Runtime/Engine/Private/TextureRenderTarget2D.cpp |
void UpdateTexture2D
(
UTexture2D * InTexture2D,
ETextureSourceFormat InTextureFormat,
uint32 Flags,
TArray< uint8 > * AlphaOverride
)