| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/TextureRenderTargetCube.h |
Include |
#include "Engine/TextureRenderTargetCube.h" |
class UTextureRenderTargetCube : public UTextureRenderTarget
TextureRenderTargetCube
Cube render target texture resource. This can be used as a target for rendering as well as rendered as a regular cube texture resource.
Name | Description | ||
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uint8: 1 |
bForceLinearGamma |
True to force linear gamma space for this render target |
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uint8: 1 |
bHDR |
Whether to support storing HDR values, which requires more memory. |
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ClearColor |
The color the texture is cleared to |
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TEnumAsByte< en... |
OverrideFormat |
The format of the texture data. |
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SizeX |
The width of the texture. |
Name | Description | |
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UTextureRenderTargetCube ( |
Name | Description | ||
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UTextureCube... |
ConstructTextureCube ( |
Utility for creating a new UTextureCube from a TextureRenderTargetCube. |
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GetFormat() |
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GetNumMips() |
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Init ( |
Initialize the settings needed to create a render target texture and create its resource |
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InitAutoFormat ( |
Initializes the render target, the format will be derived from the value of bHDR. |
Name | Description | ||
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FTextureReso... |
CreateResource() |
Implemented by subclasses to create a new resource for the texture. |
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EMaterialVal... |
GetMaterialType() |
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float |
GetSurfaceHeight() |
PVS-Studio notices that the implementation of GetSurfaceWidth is identical to this one and warns us. |
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float |
GetSurfaceWidth() |
Name | Description | ||
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GetDesc() |
Return a one line description of an object for viewing in the thumbnail view of the generic browser |
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GetResourceSizeEx ( |
Get the size of the object/resource for use in memory tools or to display to artists/LDs in the Editor This is the extended version which separates up the used memory into different memory regions (the actual definition of which may be platform specific). |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |