UTimelineTemplate::GetFinishedFunctionName

Get the name of the function we expect to find in the owning actor that we will bind the finished event to

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/TimelineTemplate.h

Include

#include "Engine/TimelineTemplate.h"

Syntax

FName GetFinishedFunctionName() const

Remarks

Get the name of the function we expect to find in the owning actor that we will bind the finished event to

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