| UScriptStruct::GetStructCPPName()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/UserDefinedStruct.h |
Include |
#include "Engine/UserDefinedStruct.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UserDefinedStruct.cpp |
virtual FString GetStructCPPName() const
Returns the (native, c++) name of the struct