| UTexture::UpdateResource()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/VolumeTexture.h |
Include |
#include "Engine/VolumeTexture.h" |
Source |
/Engine/Source/Runtime/Engine/Private/VolumeTexture.cpp |
virtual void UpdateResource()
Creates a new resource for the texture, and updates any cached references to the resource.