UWorld::AddParameterCollectionInstance

Adds a new instance of the given collection, or overwrites an existing instance if there is one.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

void AddParameterCollectionInstance
(
    class UMaterialParameterCollection * Collection,
    bool bUpdateScene
)

Remarks

Adds a new instance of the given collection, or overwrites an existing instance if there is one.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss