UWorld::AddPostProcessingSettings

Called when a scene view for this world needs the worlds post process settings computed

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

void AddPostProcessingSettings
(
    FVector ViewLocation,
    FSceneView * SceneView
)

Remarks

Called when a scene view for this world needs the worlds post process settings computed

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