UWorld::ChangeFeatureLevel

Change the feature level that this world is current rendering with

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

void ChangeFeatureLevel
(
    ERHIFeatureLevel::Type InFeatureLevel,
    bool bShowSlowProgressDialog
)

Remarks

Change the feature level that this world is current rendering with

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