Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include |
#include "Engine/World.h" |
Source |
/Engine/Source/Runtime/Engine/Private/LevelTick.cpp |
void CleanupActors()
Remove NULL entries from actor list. Only does so for dynamic actors to avoid resorting. In theory static actors shouldn't be deleted during gameplay.