UWorld::CleanupWorld

Cleans up components, streaming data and assorted other intermediate data.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

void CleanupWorld
(
    bool bSessionEnded,
    bool bCleanupResources,
    UWorld * NewWorld
)

Remarks

Cleans up components, streaming data and assorted other intermediate data.

Parameters

Parameter

Description

bSessionEnded

whether to notify the viewport that the game session has ended.

NewWorld

Optional new world that will be loaded after this world is cleaned up. Specify a new world to prevent it and it's sublevels from being GCed during map transitions.

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