Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include |
#include "Engine/World.h" |
Source |
/Engine/Source/Runtime/Engine/Private/World.cpp |
Cleans up components, streaming data and assorted other intermediate data.
Parameter |
Description |
---|---|
bSessionEnded |
whether to notify the viewport that the game session has ended. |
NewWorld |
Optional new world that will be loaded after this world is cleaned up. Specify a new world to prevent it and it's sublevels from being GCed during map transitions. |