UWorld::GetActiveLightingScenario

Returns the active lighting scenario for this world or NULL if none.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/MapBuildData.cpp

Syntax

ULevel * GetActiveLightingScenario() const

Remarks

Returns the active lighting scenario for this world or NULL if none.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss