UWorld::GetAudioDeviceRaw

Returns the audio device associated with this world.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

FAudioDevice * GetAudioDeviceRaw()

Remarks

Returns the audio device associated with this world. Lifecycle of the audio device is not guaranteed unless you used GetAudioDevice().

Returns

Audio device to use with this world.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss