Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include |
#include "Engine/World.h" |
Source |
/Engine/Source/Runtime/Engine/Private/World.cpp |
ALevelScriptActor * GetLevelScriptActor
(
class ULevel * OwnerLevel
) const
Returns the current (or specified) level's level scripting actor
A pointer to the level scripting actor, if any, for the specified level, or NULL if no level scripting actor is available
Parameter |
Description |
---|---|
OwnerLevel |
the level to get the level scripting actor for. Must correspond to one of the levels in GWorld's Levels array; Thus, only applicable when editing a multi-level map. Defaults to the level currently being edited. |