Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include |
#include "Engine/World.h" |
Source |
/Engine/Source/Runtime/Engine/Private/World.cpp |
void GetLightMapsAndShadowMaps
(
ULevel * Level,
TArray< UTexture2D * > & OutLightMapsAndShadowMaps
)
Gets all LightMaps and ShadowMaps associated with this world. Specify the level or leave null for persistent