UWorld::GetLightMapsAndShadowMaps

Gets all LightMaps and ShadowMaps associated with this world.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

void GetLightMapsAndShadowMaps
(
    ULevel * Level,
    TArray< UTexture2D * > & OutLightMapsAndShadowMaps
)

Remarks

Gets all LightMaps and ShadowMaps associated with this world. Specify the level or leave null for persistent

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