Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include |
#include "Engine/World.h" |
Source |
/Engine/Source/Runtime/Engine/Private/World.cpp |
const FString GetMapName() const
Returns the name of the current map, taking into account using a dummy persistent world and loading levels into it via PrepareMapChange.
name of the current map