UWorld::GetUnpausedTimeSeconds

Returns time in seconds since world was brought up for play, IS NOT stopped when game pauses, IS dilated/clamped

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Syntax

float GetUnpausedTimeSeconds() const

Remarks

Returns time in seconds since world was brought up for play, IS NOT stopped when game pauses, IS dilated/clamped

Returns

time in seconds since world was brought up for play

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