UWorld::HasEndOfFrameUpdates

Returns true if we have any updates that have been deferred to the end of the current frame.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/LevelTick.cpp

Syntax

bool HasEndOfFrameUpdates() const

Remarks

Returns true if we have any updates that have been deferred to the end of the current frame.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss