UWorld::IsMapChangeReady

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

bool IsMapChangeReady()

Returns

true if there is a map change being prepared, returns whether that change is ready to be committed, otherwise false

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