UWorld::LineTraceSingleByObjectType

Trace a ray against the world using object types and return the first blocking hit

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/Collision/WorldCollision.cpp

Syntax

bool LineTraceSingleByObjectType
(
    struct FHitResult & OutHit,
    const FVector & Start,
    const FVector & End,
    const FCollisionObjectQueryParams & ObjectQueryParams,
    const FCollisionQueryParams & Params
) const

Remarks

Trace a ray against the world using object types and return the first blocking hit

Returns

TRUE if any hit is found

Parameters

Parameter

Description

OutHit

First blocking hit found

Start

Start location of the ray

End

End location of the ray

ObjectQueryParams

List of object types it's looking for

Params

Additional parameters used for the trace

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