UWorld::ProcessLevelStreamingVolumes

Issues level streaming load/unload requests based on whether local players are inside/outside level streaming volumes.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/LevelTick.cpp

Syntax

void ProcessLevelStreamingVolumes
(
    FVector * OverrideViewLocation
)

Remarks

Issues level streaming load/unload requests based on whether local players are inside/outside level streaming volumes.

Issues level streaming load/unload requests based on whether players are inside/outside level streaming volumes.

Parameters

Parameter

Description

OverrideViewLocation

Optional position used to override the location used to calculate current streaming volumes

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss