UWorld::SetGameInstance

Sets the owning game instance for this world

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Syntax

void SetGameInstance
(
    UGameInstance * NewGI
)

Remarks

Sets the owning game instance for this world

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss