Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include |
#include "Engine/World.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Collision/WorldCollision.cpp |
bool SweepSingleByObjectType
(
struct FHitResult & OutHit,
const FVector & Start,
const FVector & End,
const FQuat & Rot,
const FCollisionObjectQueryParams & ObjectQueryParams,
const FCollisionShape & CollisionShape,
const FCollisionQueryParams & Params
) const
Sweep a shape against the world and return the first blocking hit using object types
TRUE if any hit is found
Parameter |
Description |
---|---|
OutHit |
First blocking hit found |
Start |
Start location of the shape |
End |
End location of the shape |
ObjectQueryParams |
List of object types it's looking for |
CollisionShape |
CollisionShape - supports Box, Sphere, Capsule |
Params |
Additional parameters used for the trace |