UWorld::SweepSingleByObjectType

Sweep a shape against the world and return the first blocking hit using object types

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/Collision/WorldCollision.cpp

Syntax

bool SweepSingleByObjectType
(
    struct FHitResult & OutHit,
    const FVector & Start,
    const FVector & End,
    const FQuat & Rot,
    const FCollisionObjectQueryParams & ObjectQueryParams,
    const FCollisionShape & CollisionShape,
    const FCollisionQueryParams & Params
) const

Remarks

Sweep a shape against the world and return the first blocking hit using object types

Returns

TRUE if any hit is found

Parameters

Parameter

Description

OutHit

First blocking hit found

Start

Start location of the shape

End

End location of the shape

ObjectQueryParams

List of object types it's looking for

CollisionShape

CollisionShape - supports Box, Sphere, Capsule

Params

Additional parameters used for the trace

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