UWorld::SweepSingleByProfile

Sweep a shape against the world and return the first blocking hit using a specific profile

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/Collision/WorldCollision.cpp

Syntax

bool SweepSingleByProfile
(
    struct FHitResult & OutHit,
    const FVector & Start,
    const FVector & End,
    const FQuat & Rot,
    FName ProfileName,
    const FCollisionShape & CollisionShape,
    const FCollisionQueryParams & Params
) const

Remarks

Sweep a shape against the world and return the first blocking hit using a specific profile

Returns

TRUE if OutHits contains any blocking hit entries

Parameters

Parameter

Description

OutHit

First blocking hit found

Start

Start location of the shape

End

End location of the shape

ProfileName

The 'profile' used to determine which components to hit

CollisionShape

CollisionShape - supports Box, Sphere, Capsule

Params

Additional parameters used for the trace

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