UWorld::SweepTestByObjectType

Sweep a shape against the world using object types and return if a blocking hit is found.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/Collision/WorldCollision.cpp

Syntax

bool SweepTestByObjectType
(
    const FVector & Start,
    const FVector & End,
    const FQuat & Rot,
    const FCollisionObjectQueryParams & ObjectQueryParams,
    const FCollisionShape & CollisionShape,
    const FCollisionQueryParams & Params
) const

Remarks

Sweep a shape against the world using object types and return if a blocking hit is found.

Returns

TRUE if any hit is found

Parameters

Parameter

Description

Start

Start location of the shape

End

End location of the shape

ObjectQueryParams

List of object types it's looking for

CollisionShape

CollisionShape - supports Box, Sphere, Capsule

Params

Additional parameters used for the trace

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