UWorld::SweepTestByProfile

Sweep a shape against the world using a specific profile and return if a blocking hit is found.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/Collision/WorldCollision.cpp

Syntax

bool SweepTestByProfile
(
    const FVector & Start,
    const FVector & End,
    const FQuat & Rot,
    FName ProfileName,
    const FCollisionShape & CollisionShape,
    const FCollisionQueryParams & Params
) const

Remarks

Sweep a shape against the world using a specific profile and return if a blocking hit is found.

Returns

TRUE if a blocking hit is found

Parameters

Parameter

Description

Start

Start location of the shape

End

End location of the shape

ProfileName

The 'profile' used to determine which components to hit

CollisionShape

CollisionShape - supports Box, Sphere, Capsule

Params

Additional parameters used for the trace

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