Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include |
#include "Engine/World.h" |
Source |
/Engine/Source/Runtime/Engine/Private/LevelTick.cpp |
void Tick
(
ELevelTick TickType,
float DeltaSeconds
)
Update the level after a variable amount of time, DeltaSeconds, has passed. All child actors are ticked after their owners have been ticked.