Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include |
#include "Engine/World.h" |
Source |
/Engine/Source/Runtime/Engine/Private/LevelTick.cpp |
void UpdateActorComponentEndOfFrameUpdateState
(
UActorComponent * Component
) const
Updates an ActorComponent's cached state of whether it has been marked for end of frame update based on the current state of the World's NeedsEndOfFrameUpdate arrays
Parameter |
Description |
---|---|
Component |
Component to update the cached state of |