Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include |
#include "Engine/World.h" |
Source |
/Engine/Source/Runtime/Engine/Private/World.cpp |
void UpdateWorldComponents
(
bool bRerunConstructionScripts,
bool bCurrentLevelOnly,
FRegisterComponentContext * Context
)
Updates world components like e.g. line batcher and all level components.
Parameter |
Description |
---|---|
bRerunConstructionScripts |
If we should rerun construction scripts on actors |
bCurrentLevelOnly |
If true, affect only the current level. |