UWorld::UpdateWorldComponents

Updates world components like e.g. line batcher and all level components.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

void UpdateWorldComponents
(
    bool bRerunConstructionScripts,
    bool bCurrentLevelOnly,
    FRegisterComponentContext * Context
)

Remarks

Updates world components like e.g. line batcher and all level components.

Parameters

Parameter

Description

bRerunConstructionScripts

If we should rerun construction scripts on actors

bCurrentLevelOnly

If true, affect only the current level.

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