WorldTypePreLoadMap

A static map that is populated before loading a world from a package.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Syntax

static TMap< FName, EWorldType::Type > WorldTypePreLoadMap;

Remarks

A static map that is populated before loading a world from a package. This is so UWorld can look up its WorldType in ::PostLoad

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